Tag / Application Development

  • While there are some developers who are familiar with using Ecore_Evas to create a canvas for applications, we often find that new EFL users face some confusion when first trying to create an application. This article aims to provide a simple example of how to create your first EFL Wayland application. For those not familiar with the Ecore_Evas library, it is a set of functions that make it easy to tie together Ecore’s main loop and input handling to Evas; as such, it’s a natural base for EFL applications. While this combination makes it easy to create the basic aspects all applications need, for normal applications (those that use buttons, checkboxes and layouts) one should consider using Elementary. Ecore_Evas is extremely well suited for applications that are not based on widgets. It has a main loop that delivers events, does basic window handling, and leaves all of the drawing up […]

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  • So you want to do some free-fashioned GStreamer developent on Android? You are not alone. Android development – when using the stock SDK’s high level multimedia API – is geared towards a particular set of standard use cases. As a result it is kind of limiting, especially if you want to go beyond what is considered a regular use case. From this, you can easily assume there have been others like you who have gotten their feet wet in these revolving waters. The GStreamer project and other third parties have already done a lot of GStreamer development on Android; this work can be reused to make the road to that incredible application you have in mind a bit less rocky. There are many pieces that need to be put together to assemble a working development environment; the good thing is you don’t need to do this by yourself anymore (barring […]

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